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An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Currently, the toys-for-adults market is worth £1bn in the UK, while £1 of every £3 currently spent on toys is spent by a “kidult” – an adult consumer interested in entertainment aimed at ...
There are fun toys adults will love, too, including these great gift ideas for grown ups. Why let kids have all the fun during the holidays? There are fun toys adults will love, too, including ...
Toy companies like Lego, Mattel, and even Build-a-Bear are courting the booming "kidult" market Adults Are Spending Big on Toys and Stuffed Animals—for Themselves Skip to main content