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Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference. Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component.
Cache hierarchy for up to L3 level of cache and main memory with on-chip L1 In the case of a cache miss, the purpose of using such a structure will be rendered useless and the computer will have to go to the main memory to fetch the required data.
Data locality is a typical memory reference feature of regular programs (though many irregular memory access patterns exist). It makes the hierarchical memory layout profitable. In computers, memory is divided into a hierarchy in order to speed up data accesses. The lower levels of the memory hierarchy tend to be slower, but larger.
Historical lowest retail price of computer memory and storage Electromechanical memory used in the IBM 602, an early punch multiplying calculator Detail of the back of a section of ENIAC, showing vacuum tubes Williams tube used as memory in the IAS computer c. 1951 8 GB microSDHC card on top of 8 bytes of magnetic-core memory (1 core is 1 bit.)
Additionally, a memory management unit (MMU) is a small device between CPU and RAM recalculating the actual memory address, for example to provide an abstraction of virtual memory or other tasks. As the RAM types used for primary storage are volatile (uninitialized at start up), a computer containing only such storage would not have a source to ...
A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. [2]
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Many computer systems have a memory hierarchy consisting of processor registers, on-die SRAM caches, external caches, DRAM, paging systems and virtual memory or swap space on a hard drive. This entire pool of memory may be referred to as "RAM" by many developers, even though the various subsystems can have very different access times ...