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Quantum is an abstract strategy board game for two players, invented by Philip Slater and published by Lazy Days in 1975. [1] It has similarities to chess and checkers as players move pieces around a gridded board, attempting to take enemy pieces while defending their own.
Download as PDF; Printable version; ... The game was released digitally for the PlayStation 5 ... that a sequel titled Quantum State is currently in development for ...
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A screenshot of a clone called Tachyon was previewed in Atari 8-bit magazine ANALOG Computing, but the game was never completed. [4] A remake, Quantum Recharged, was released in August 2023 for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It is part of Atari SA's Recharged remake series. [5]
Firefly, formerly named PC GAMESS, is an ab initio computational chemistry program for Intel-compatible x86, x86-64 processors based on GAMESS (US) sources. However, it has been mostly rewritten (60-70% of the code), especially in platform-specific parts (memory allocation, disk input/output, network), mathematic functions (e.g., matrix operations), and quantum chemistry methods (such as ...
Vortex (also known as The Vortex: Quantum Gate II) is the 1994 sequel to Quantum Gate by Hyperbole Studios for Mac and Windows. The game tells the adventures of an army grunt in a futuristic (but medieval like) society where water is scarce. The game was developed using Softimage and VirtualCinema. Entertainment Weekly gave the game a C. [7]
Quantum Quality Productions (also known by their initials QQP) was a computer games company specializing in strategy games and war games. Run by Bruce Williams Zaccagnino and Mark Baldwin it produced a number of games that achieved "cult status", most prominently The Perfect General .
Quantum game theory also offers a solution to Newcomb's Paradox. Take the two boxes offered in Newcomb's game to be coupled, as the contents of box 2 depend on if the ignorant player takes box 1. Quantum game theory enables a situation such that foreknowledge by otherwise omniscient player isn't required in order to achieve the situation.