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Grand Theft Auto IV was nominated for three awards at the 9th Game Developers Choice Awards including Game of the Year, [146] four at the 12th Annual Interactive Achievement Awards including Overall Game of the Year, [147] and seven at the 5th British Academy Games Awards, tying with Modern Warfare for the most nominations at the latter. [148]
Grand Theft Auto IV: The Lost and Damned is an action-adventure game set in an open world environment and played from a third-person perspective.It features similar gameplay to that of Grand Theft Auto IV, and takes place in the same setting of Liberty City, the game only features around a third of the number of missions from that game, as was stated in an interview between IGN and the ...
This might be hinted in Luis' numerous, yet minor appearances in the Grand Theft Auto IV universe and the "Impossible Trinity" achievement that is achieved after completing the GTA IV mission "Museum Piece" how (possibly) all three protagonists of the three games are coincidentally brought together in a dangerous situation. However, there is no ...
The following lists articles related to the computer and video game Grand Theft Auto IV. Pages in category "Grand Theft Auto IV" The following 7 pages are in this category, out of 7 total.
Grand Theft Auto: The Ballad of Gay Tony is an action-adventure game set in the open world environment of Liberty City. It features similar gameplay, and the same setting as Grand Theft Auto IV. The player can redo missions to improve their score. The player also has new activities, side jobs, vehicles, and weapons.
Grand Theft Auto is an action-adventure video game developed by DMA Design and published by BMG Interactive. It is the first title of the Grand Theft Auto series and was released in November 1997 for MS-DOS and Windows, in December 1997 for the PlayStation and in October 1999 for the Game Boy Color. The game's narrative follows a criminal who ...
This page was last edited on 30 March 2007, at 03:44 (UTC).; Text is available under the
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.