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Street Fighter II spawned a series of revisions, each refining the play mechanics, graphics, character roster, and other aspects of the game: Street Fighter II: Champion Edition, released in March 1992, rebalances characters' power levels, allows both players in two-player matches to select the same character (distinguished by alternate costume ...
Street Fighter II Pinball: A pinball arcade game developed by Gottlieb in 1993. And: A card game titled Street Fighter II: World Warriors Card Game; An LCD game titled Street Fighter II; A board game titled Street Fighter II; A competitive spinning-top game similar to that of Beyblade titled Spin Fighters. A slot machine titled "Street Fighter II"
Street Fighter II: Champion Edition, released as Street Fighter II Dash [a] (stylized as Street Fighter II ′ with a prime symbol) [b] in Japan, is a 1992 fighting game developed and publishes by Capcom for arcades. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series.
The following game, Super Street Fighter II, was also ported to the Super NES and Genesis in 1994. That year, Super Street Fighter II Turbo was released for the 3DO Interactive Multiplayer and for Windows, released by the now-defunct GameTek. [citation needed] In 1997, Capcom released the Street Fighter Collection for the PlayStation and Sega ...
The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish", [25] according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again. [24] [25] Super Street Fighter II Turbo HD Remix was released for PlayStation 3 in North America on November 25, 2008. [26]
Its sequel, Street Fighter II (1991), evolved its gameplay with phenomenal worldwide success. Street Fighter also spawned two spiritual successors, Capcom's beat 'em up Final Fight (working title Street Fighter '89) and SNK's fighting game Fatal Fury: King of Fighters (1991), the latter designed by Street Fighter director Takashi Nishiyama.