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  2. Table of keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Table_of_keyboard_shortcuts

    In computing, a keyboard shortcut is a sequence or combination of keystrokes on a computer keyboard which invokes commands in software.. Most keyboard shortcuts require the user to press a single key or a sequence of keys one after the other.

  3. Keyboard shortcut - Wikipedia

    en.wikipedia.org/wiki/Keyboard_shortcut

    Default Emacs keybindings include Ctrl+X Ctrl+S to save a file or Ctrl+X Ctrl+B to view a list of open buffers. Emacs uses the letter C to denote the Ctrl key, the letter S to denote the Shift key, and the letter M to denote the Meta key (commonly mapped to the Alt key on modern keyboards.) Thus, in Emacs parlance, the above shortcuts would be ...

  4. List of text editors - Wikipedia

    en.wikipedia.org/wiki/List_of_text_editors

    Small and light, uses GNU/Emacs keybindings. Installed by default on OpenBSD. Public domain: MinEd: Text editor with user-friendly interface, mouse and menu control, and extensive Unicode and CJK support; for Unix/Linux and Windows/DOS. GPL: GNU nano: A clone of Pico GPL licensed. GPL-3.0-or-later: ne: A minimal, modern replacement for vi. GPL ...

  5. Smalltalk - Wikipedia

    en.wikipedia.org/wiki/Smalltalk

    Redefining a method in the debugger causes the selected context to reset back to the first statement (arguments are not modifiable in Smalltalk so this gets the execution state back to the start of a method). In this way the debugger supports live programming, defining methods as the computation proceeds.

  6. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object.

  7. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  8. UEFI - Wikipedia

    en.wikipedia.org/wiki/UEFI

    The original motivation for EFI came during early development of the first Intel–HP Itanium systems in the mid-1990s. BIOS limitations (such as 16-bit real mode, 1 MB addressable memory space, [7] assembly language programming, and PC AT hardware) had become too restrictive for the larger server platforms Itanium was targeting. [8]