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From 2004 to 2018, Roughgarden was a professor at the Computer Science department at Stanford University working on algorithms and game theory. Roughgarden teaches a four-part algorithms specialization on Coursera. [3] He received the Danny Lewin award at STOC 2002 for the best student paper.
Robert Sedgewick (born December 20, 1946) is an American computer scientist.He is the founding chair and the William O. Baker Professor in Computer Science at Princeton University [1] and was a member of the board of directors of Adobe Systems (1990–2016). [2]
Computer science is the study of computation, information, and automation. [1] [2] [3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software).
A training data set is a data set of examples used during the learning process and is used to fit the parameters (e.g., weights) of, for example, a classifier. [9] [10]For classification tasks, a supervised learning algorithm looks at the training data set to determine, or learn, the optimal combinations of variables that will generate a good predictive model. [11]
The field of numerical analysis predates the invention of modern computers by many centuries. Linear interpolation was already in use more than 2000 years ago. Many great mathematicians of the past were preoccupied by numerical analysis, [5] as is obvious from the names of important algorithms like Newton's method, Lagrange interpolation polynomial, Gaussian elimination, or Euler's method.
Among its notable results was a neural network trained using deep learning algorithms on 16,000 CPU cores, which learned to recognize cats after watching only YouTube videos, and without ever having been told what a "cat" is. [44] [45] The project's technology is also currently used in the Android operating system's speech recognition system. [46]
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
Discrete search algorithms [1] Uninformed search [2] Brute force search; Search tree. Breadth-first search; Depth-first search; State space search; Informed search [3] Best-first search; A* search algorithm; Heuristics; Pruning (algorithm) Adversarial search Minmax algorithm; Logic as search [4] Production system (computer science), Rule based ...