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The 1998 Australian Touring Car Championship was an Australian motor racing competition open to 5.0 Litre Touring Cars, [1] (also known as V8 Supercars). [2] The championship, which was sanctioned by the Confederation of Australian Motor Sport as an Australian title, [3] was contested over a ten-round series which began on 1 February 1998 at Sandown International Motor Raceway and ended on 2 ...
The second-tier Dunlop Super2 Series has been contested since 2000 and the third-tier V8 Touring Car National Series, for cars no longer officially registered as V8 Supercars, began in 2008 and would officially end at the end of the 2024 season (As the Dunlop Super3 Series) due to being axed in 2025 from low car grid numbers.
Max Wilson (born August 22, 1972 in Hamburg, West Germany) is a racing driver of Brazilian parentage. He won the Stock Car Brasil title in 2010, claimed seven podiums at the International Formula 3000 Championship , and also competed in CART and V8 Supercars .
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It was the second year of the controversial split between race organisers, the Australian Racing Drivers Club, and V8 Supercar, which had led to Australia's leading touring car series leaving the Bathurst 1000. The V8 Supercar teams raced the 1998 FAI 1000 race, held six weeks later. The race distance was 161 laps, approximately 1000 km.
The V8 Ute Racing Series, known originally as the V8 BRute Utes was an Australian motor racing series for utilities, derived from the Australian Production Car Championship. It was conceived in 2000 by PROCAR chief and owner Ross Palmer, V8 Ute Patron Ian McAlister and Procar employee Craig Denyer and launched March 2001, as V8 Brute Utes, at ...
The Ford Super High Output (SHO) V8 engine was designed and built by Ford Motor Company in conjunction with Yamaha Motor Corporation for use in the 1996 Ford Taurus SHO. It was based on the successful Ford Duratec engine rather than its predecessor, the compact Ford SHO V6 engine developed by Yamaha for the 1989 Taurus SHO.
NCAA March Madness 98 was built with a revamped version of the NBA Live 97 game engine, utilizing that game's animation data with the addition of a few new motion captured moves from Tim Duncan and others. [1] Developer Electronic Arts consulted with collegiate coach Lou Carnesecca in designing the game's artificial intelligence. [2]