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  2. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    The asynchronous workflows are implemented as CE (computation expressions). They can be defined without specifying any special context (like async in C#). F# asynchronous workflows append a bang (!) to keywords to start asynchronous tasks. The following async function downloads data from an URL using an asynchronous workflow:

  4. Java concurrency - Wikipedia

    en.wikipedia.org/wiki/Java_concurrency

    When applied to a field, the Java volatile keyword guarantees that: (In all versions of Java) There is a global ordering on the reads and writes to a volatile variable. This implies that every thread accessing a volatile field will read its current value before continuing, instead of (potentially) using a cached value. (However, there is no ...

  5. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]

  6. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O .

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.