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  2. Quake II - Wikipedia

    en.wikipedia.org/wiki/Quake_II

    This version is a direct port featuring the original soundtrack and multiplayer maps. In 2015, Quake II: Quad Damage, a bundle containing the original game with the mission packs has been released at GOG.com, but unlike the previous releases, this one contains a new customizable launcher and the official soundtrack in OGG format which was made ...

  3. DeFRaG - Wikipedia

    en.wikipedia.org/wiki/DeFRaG

    The mod's competitive method is lent to it by an online infrastructure which has triggered the formation of a transnational community. Players download custom-designed maps (more than 16,000 DeFRaG maps are available [7]) and aim to complete the map's objectives in the shortest time possible. The best times can be submitted to online high score ...

  4. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Trenchbroom 2.0 – a map editor for Quake engine-based games. [29] PakExpl – used for opening the .pak files that carry Quake ' s model, sound, and level data, as well as the progs.dat file. fteqccgui – used to open the progs.dat file in order to edit the quakec files that control entity behavior.

  5. Quake (video game) - Wikipedia

    en.wikipedia.org/wiki/Quake_(video_game)

    Quake is a first-person shooter game developed by id Software and published by GT Interactive in 1996. The first game in the Quake series, [13] it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998.

  6. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes. Following the release of the Quake III Arena source code under the GPL on August 19, 2005, the developers decided to rework Tremulous into a standalone, free and open source game. Urban Terror: Quake III Arena: 1999 September 2007 April

  7. Action Quake 2 - Wikipedia

    en.wikipedia.org/wiki/Action_Quake_2

    This expansion CD was released in the U.S. on November 26, 1998, included was the final version 1.0c of Action Quake, along with 11 other publicly available mods, a collection of Quake 2 deathmatch maps, and player skins. Members of the development team would later go on to work on titles such as Action Half-Life and Counter-Strike. [2]

  8. 2Fort - Wikipedia

    en.wikipedia.org/wiki/2Fort

    2Fort is a symmetrical map, with each team's intelligence located in an underground fortress beneath the two buildings. The design allows players to "come together and battle it out along the center bridge". [1]

  9. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, [1] [2] both engines are now considered variants of ...