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  2. JAPE (linguistics) - Wikipedia

    en.wikipedia.org/wiki/JAPE_(linguistics)

    In computational linguistics, JAPE is the Java Annotation Patterns Engine, a component of the open-source General Architecture for Text Engineering (GATE) platform. JAPE is a finite state transducer that operates over annotations based on regular expressions.

  3. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    The prototype design pattern is one of the 23 Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. [2]: 117 The prototype design pattern solves problems like: [3]

  4. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  5. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join Java [30] is a language based on the Java programming language allowing the use of the join calculus. It introduces three new language constructs: Join methods is defined by two or more Join fragments. A Join method will execute once all the fragments of the Join pattern have been called.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the C++ world. The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below.

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .

  9. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    In a Java (AWT/Swing/SWT) application, the MVP pattern can be used by letting the user interface class implement a view interface. The same approach can be used for Java web-based applications, since modern Java component-based Web frameworks allow development of client-side logic using the same component approach as thick clients.