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Many high-end LCD televisions now have a 120 or 240 Hz (current and former NTSC countries) or 100 or 200 Hz (PAL/SECAM countries) refresh rate. The rate of 120 was chosen as the least common multiple of 24 fps (cinema) and 30 fps (NTSC TV), and allows for less distortion when movies are viewed due to the elimination of telecine (3:2 pulldown ...
Some people may have difficulty perceiving the differences between high frame rates, though. [23] Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time.
Bandwidth is the difference between the upper and lower frequencies in a continuous band of frequencies. It is typically measured in unit of hertz (symbol Hz). It may refer more specifically to two subcategories: Passband bandwidth is the difference between the upper and lower cutoff frequencies of, for example, a band-pass filter , a ...
A 240Hz monitor is a must for gamers with high-end graphics cards. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us. Mail ...
On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square pixels (e.g. 320 × 200 or 1280 × 1024 on a 4:3 display). The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio.
A frequency ratio expressed in octaves is the base-2 logarithm (binary logarithm) of the ratio: = An amplifier or filter may be stated to have a frequency response of ±6 dB per octave over a particular frequency range, which signifies that the power gain changes by ±6 decibels (a factor of 4 in power), when the frequency changes by a factor of 2.