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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  4. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  5. User guide - Wikipedia

    en.wikipedia.org/wiki/User_guide

    User manuals and user guides for most non-trivial PC and browser software applications are book-like documents with contents similar to the above list. They may be distributed either in print or electronically. Some documents have a more fluid structure with many internal links. The Google Earth User Guide [4] is an example of this format.

  6. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    The event was a showcase of a 3D audio DJ set performed by Hospital Records owner Tony Colman aka London Elektricity. Other investigations included the Jago 3D Sound project which is looking at using Ambisonics combined with STEM music containers created and released by Native Instruments in 2015 for 3D nightclub sets.

  7. Video denoising - Wikipedia

    en.wikipedia.org/wiki/Video_denoising

    Generally, the luminance noise looks more like film grain, while chroma noise looks more unnatural or digital-like. [2] Video denoising methods are designed and tuned for specific types of noise. Typical video noise types are the following: Analog noise Radio channel artifacts High-frequency interference (dots, short horizontal color lines, etc.)

  8. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    Cocos2d: an open-source toolkit and game engine for developing 2D and simple 3D cross-platform games and applications. Codename One: an open-source Write Once Run Anywhere (WORA) framework for Java and Kotlin developers. Delphi: an IDE which uses a Pascal-based language for development. It supports Android, iOS, Windows, macOS, Linux.

  9. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from [ further explanation needed ] , and often confused with, value noise .