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  2. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  3. Earliest deadline first scheduling - Wikipedia

    en.wikipedia.org/wiki/Earliest_deadline_first...

    Earliest deadline first (EDF) or least time to go is a dynamic priority scheduling algorithm used in real-time operating systems to place processes in a priority queue. Whenever a scheduling event occurs (task finishes, new task released, etc.) the queue will be searched for the process closest to its deadline.

  4. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    For this reason, MIPS has become not a measure of instruction execution speed, but task performance speed compared to a reference. In the late 1970s, minicomputer performance was compared using VAX MIPS , where computers were measured on a task and their performance rated against the VAX-11/780 that was marketed as a 1 MIPS machine.

  6. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to ...

  7. Rate-monotonic scheduling - Wikipedia

    en.wikipedia.org/wiki/Rate-monotonic_scheduling

    In queueing theory, T i is called the interarrival time, and C i is called the service time. These two parameters are often specified as rates: These two parameters are often specified as rates: λ i = 1 T i {\displaystyle \lambda _{i}={1 \over T_{i}}} is the arrival rate , and

  8. Round-robin scheduling - Wikipedia

    en.wikipedia.org/wiki/Round-robin_scheduling

    A Round Robin preemptive scheduling example with quantum=3. Round-robin (RR) is one of the algorithms employed by process and network schedulers in computing. [1] [2] As the term is generally used, time slices (also known as time quanta) [3] are assigned to each process in equal portions and in circular order, handling all processes without priority (also known as cyclic executive).

  9. Least slack time scheduling - Wikipedia

    en.wikipedia.org/wiki/Least_slack_time_scheduling

    Least slack time (LST) scheduling is an algorithm for dynamic priority scheduling. It assigns priorities to processes based on their slack time . Slack time is the amount of time left after a job if the job was started now.