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  2. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    GIF animation of an Apollonian sphere packing with transparent background. Transparency in computer graphics is possible in a number of file formats.The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible.

  3. Image editing - Wikipedia

    en.wikipedia.org/wiki/Image_editing

    The background image is used as the bottom layer, and the image with parts to be added are placed in a layer above that. Using an image layer mask , all but the parts to be merged is hidden from the layer, giving the impression that these parts have been added to the background layer.

  4. Logo Software - Wikipedia

    en.wikipedia.org/wiki/Logo_Software

    Logo Software San. ve Tic. A.Ş. is a Turkish business software company based in Gebze, Kocaeli. The company was founded in 1984, and was officially established in 1986. [ 1 ] Logo Yazılım has more than 1,500 employees and over 1,000 business partners in 7 different locations in 4 different countries.

  5. Clip Studio Paint - Wikipedia

    en.wikipedia.org/wiki/Clip_Studio_Paint

    The software is available in versions for macOS, Windows, iOS, iPadOS, Android, and ChromeOS. The application is sold in editions with varying feature sets. The full-featured edition is a page-based, layered drawing program, with support for bitmap and vector art , text, imported 3D models , and frame-by-frame animation.

  6. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  7. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    The library transparently uses platform-specific code through various backends to access the capabilities of the host platform. Most of the time the developer does not have to write platform-specific code, except for starter classes (also called launchers) that require different setup depending on the backend.