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The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within video game magazines. In cases of exceptionally popular game titles, guides may be sold through more ...
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Video game templates]] to the <includeonly> section at the bottom of that page.
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Strategy guide for Dungeon Siege II: Thibbs: Myst 2005 Anne Ryman / Sybex: Strategy guide for Myst: Thibbs: RuneScape: The Official Handbook 2006 Christopher Morgan Long / Scholastic: Strategy guide for RuneScape: Thibbs: Halo 3 2007 Piggyback Interactive (in association with Prima) Strategy guide to Halo 3: Thibbs: Video Game Secrets 2007
Navigational sidebar for video games topics Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status expanded expanded 1 The collapsed group to display expanded by default Example Platforms String optional The above documentation is transcluded from Template:Video games/doc. (edit | history) Editors can experiment in this ...
A template to show the review scores, aggregator scores, and awards given to a title. Template parameters This template prefers block formatting of parameters. Parameter Description Type Status title title Title of the template. Default Reception String optional subtitle subtitle Subtitle of the template. String optional state state The tables collapsable settings. Suggested values ...
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Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.