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The treatment of chronic shell shock varied widely according to the details of the symptoms, the views of the doctors involved, and other factors including the rank and class of the patient. There were so many officers and men with shell shock that 19 British military hospitals were wholly devoted to the treatment of cases.
The thousand-yard stare (also referred to as two-thousand-yard stare) is the blank, unfocused gaze of people experiencing dissociation due to acute stress or traumatic events. It was originally used about war combatants and the post-traumatic stress they exhibited but is now also used to refer to an unfocused gaze observed in people under a ...
In World War I, shell shock was considered a psychiatric illness resulting from injury to the nerves during combat. The nature of trench warfare meant that about 10% of the fighting soldiers were killed (compared to 4.5% during World War II ) and the total proportion of troops who became casualties (killed or wounded) was about 57%. [ 2 ]
Shell Shock, a 1964 movie; Shell Shock, a Doctor Who novella "Shell Shock", a season 2 episode of The Loud House "Shell Shocked" (SpongeBob SquarePants), an episode of SpongeBob SquarePants; Teenage Mutant Ninja Turtles Shell Shock, an amusement ride at Nickelodeon Universe; Shell Shock (Part I) and Shell Shock (Part II), a two-part episode in ...
Shell Shock CEO and founder Tyler Hoover responded to the criticism in an Instagram video, stating, “I’m going to tell you you’re not punk. You’re not hardcore. You’re not hardcore.
Before the term post-traumatic stress disorder was established, people that exhibited symptoms were said to have shell shock [6] [5] [2] [3] or war neuroses. [8] [3] [9] This terminology came about in WWI when a commonality among combat soldiers was identified during psychiatric evaluations. [3]
Made with hand-scooped real ice cream, these shakes are thick and creamy. Flavors stick to the classics of chocolate, vanilla, and strawberry, but they also offer fun add-ins like Oreo for a bit ...
Shell Shock! is set in Europe during World War II and players play as commanders of either Axis (German) or Allied troops (either American, British, or Soviet). Players choose the men, weapons, and equipment of their squadrons and purchase "Light" and "Heavy" supports to assist them in each of six missions with different objectives and intensities.