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  2. Borland Graphics Interface - Wikipedia

    en.wikipedia.org/wiki/Borland_Graphics_Interface

    BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code. [1]

  3. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Version 20.03 is the latest stable release; however for the most up-to-date version the user can download the relatively stable nightly build or download the source code from SVN. Jennic Limited distributes a version of Code::Blocks customized to work with its microcontrollers. [5]

  4. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1] Skia Inc. originally developed the library; Google acquired it in 2005, [2] and then released the software as open source licensed under the New BSD free software ...

  5. Object Windows Library - Wikipedia

    en.wikipedia.org/wiki/Object_Windows_Library

    In 1991, Borland introduced Borland C++ 3.0 which included OWL 1.0. At that time, C++ was just beginning to replace C for development of commercial software, driven by the rising of the Windows platform and the rapid adoption of object-oriented design. During this period, OWL was a popular choice for Windows application development. In 1992 ...

  6. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    It was also available in a bundle called Visual C++ 16/32-bit Suite, which included Visual C++ 1.5. [14] Visual C++ 2.0, which included MFC 3.0, was the first version to be 32-bit only. In many ways, this version was ahead of its time, since Windows 95, then codenamed "Chicago", was not yet released, and Windows NT had only a small market share ...

  7. Turbo C++ - Wikipedia

    en.wikipedia.org/wiki/Turbo_C++

    Turbo C++ 1.0, running on MS-DOS, was released in May 1990.An OS/2 version was produced as well. Version 1.01 was released on February 28, 1991, [1] running on MS-DOS. The latter was able to generate both COM and EXE programs and was shipped with Borland's Turbo Assembler for Intel x86 processors.

  8. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    On June 30, 2011 an unofficial version 4.9.9.3 of Dev-C++ was released by Orwell (Johan Mes), an independent programmer, [5] featuring the more recent GCC 4.5.2 compiler, Windows' SDK resources (Win32 and D3D), numerous bugfixes, and improved stability. On August 27, after five years of officially being in the beta stage, version 5.0 was ...

  9. Test Anything Protocol - Wikipedia

    en.wikipedia.org/wiki/Test_Anything_Protocol

    The Test Anything Protocol (TAP) is a protocol for communicating between test logic, called a TAP producer, and a test harness in a language-agnostic way. Originally developed for unit testing of the Perl interpreter in 1987, producers and parsers are now available for many development platforms.