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Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
Car Wars table-top game other table-top games Cyberpunk (Mike Pondsmith) List of Cyberpunk novels: Cyberpunk 2077: Trauma Team (2020) no no Cyberpunk: Edgerunners: no Cyberpunk 2077 (2020) Cyberpunk tabletop role-playing game, Netrunner, Cyberpunk the CCG, CyberGeneration, The Arasaka Brainworm, Greenwar and various other role-playing and board ...
Cyberpunk 2013: R. Talsorian Games: 1988 An alternate cyberpunk version of the USA, specifically in 2013 Out of print and superseded by Cyberpunk 2020: Cyberpunk 2020: R. Talsorian Games: 1990 An alternate cyberpunk version of the USA, specifically in 2020 Cyberpunk RED: R. Talsorian Games: 2020 A sequel to Cyberpunk 2020 and prequel to ...
In 1988 R. Talsorian Games released Mike Pondsmith's Cyberpunk The Roleplaying Game of the Dark Future. Set in the year 2013 (and often referred to as Cyberpunk 2013 ), the game was a boxed product consisting of three separate books penned by Pondsmith, with Mike Blum, Colin Fisk, Dave Friedland, Will Moss and Scott Ruggels as co-authors.
Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game. Those games are listed in the year when they made the transition to a standalone role-playing game. Unique games with identical or similar titles are listed separately.
Cyberpunk 2020 version 2.01 ("Features New Artwork" written on front cover), Mike Pondsmith, Colin Fisk, Will Moss, Scott Ruggels, Dave Friedland, Mike Blum (1993) [CP3002] Cyberpunk 2020 version 2.01 ("Features New Artwork" removed from front cover. White lines removed from Cyberpunk logo.
Cybernetics represent one of the basic concepts in cyberpunk visions of the future, i.e. cybernetic modifications of the body. They are responsible for Empathy loss, representing loss of humanity in favour of the machine. Similarly to Cyberpunk 2020 role-playing game, a character whose Empathy breaks 0 becomes a cyber-psycho.
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...