When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Solving them as a system of two simultaneous equations finds the points which belong to both shapes, which is the intersection. The equations below were solved using Maple . This method has applications in computational geometry , graphics rendering , shape modeling , physics-based modeling , and related types of computational 3d simulations.

  3. Tridiagonal matrix algorithm - Wikipedia

    en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm

    Indeed, multiplying each equation of the second auxiliary system by , adding with the corresponding equation of the first auxiliary system and using the representation = +, we immediately see that equations number 2 through n of the original system are satisfied; it only remains to satisfy equation number 1.

  4. Direct multiple shooting method - Wikipedia

    en.wikipedia.org/wiki/Direct_multiple_shooting...

    Thus, solutions of the boundary value problem correspond to solutions of the following system of N equations: (;,) = (;,) = (;,) =. The central N−2 equations are the matching conditions, and the first and last equations are the conditions y(t a) = y a and y(t b) = y b from the boundary value problem. The multiple shooting method solves the ...

  5. Direct linear transformation - Wikipedia

    en.wikipedia.org/wiki/Direct_linear_transformation

    Direct linear transformation (DLT) is an algorithm which solves a set of variables from a set of similarity relations: for =, …,. where and are known vectors, denotes equality up to an unknown scalar multiplication, and is a matrix (or linear transformation) which contains the unknowns to be solved.

  6. Linear complementarity problem - Wikipedia

    en.wikipedia.org/wiki/Linear_complementarity_problem

    In mathematical optimization theory, the linear complementarity problem (LCP) arises frequently in computational mechanics and encompasses the well-known quadratic programming as a special case. It was proposed by Cottle and Dantzig in 1968.

  7. Gauss–Seidel method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Seidel_method

    In numerical linear algebra, the Gauss–Seidel method, also known as the Liebmann method or the method of successive displacement, is an iterative method used to solve a system of linear equations. It is named after the German mathematicians Carl Friedrich Gauss and Philipp Ludwig von Seidel .

  8. MacCormack method - Wikipedia

    en.wikipedia.org/wiki/MacCormack_method

    The application of MacCormack method to the above equation proceeds in two steps; a predictor step which is followed by a corrector step. Predictor step: In the predictor step, a "provisional" value of u {\displaystyle u} at time level n + 1 {\displaystyle n+1} (denoted by u i p {\displaystyle u_{i}^{p}} ) is estimated as follows

  9. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    2. Point intersection. 3. Two point intersection. In analytic geometry, a line and a sphere can intersect in three ways: No intersection at all; Intersection in exactly one point; Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter