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  2. Cloning (programming) - Wikipedia

    en.wikipedia.org/wiki/Cloning_(programming)

    In Java, the Object class contains the clone() method, which copies the object and returns a reference to that copied object. Since it is in the Object class, all classes defined in Java will have a clone method available to the programmer (although to function correctly it needs to be overridden at each level it is used). Cloning an object in ...

  3. Clone (computing) - Wikipedia

    en.wikipedia.org/wiki/Clone_(computing)

    In computing, a clone is hardware or software that is designed to function in exactly the same way as another system. [1] A specific subset of clones are remakes (or remades ), which are revivals of old, obsolete, or discontinued products.

  4. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  5. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    A disadvantage is that one often cannot access the clone() method on an abstract type. Most interfaces and abstract classes in Java do not specify a public clone() method. Thus, often the only way to use the clone() method is if the class of an object is known, which is contrary to the abstraction principle of using the most generic type possible.

  6. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    The client, instead of writing code that invokes the "new" operator on a hard-coded class name, calls the clone() method on the prototype, calls a factory method with a parameter designating the particular concrete derived class desired, or invokes the clone() method through some mechanism provided by another design pattern.

  7. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal , prototype-oriented, classless , or instance-based programming.

  8. List of C-family programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_C-family...

    Notable programming sources use terms like C-style, C-like, a dialect of C, having C-like syntax. The term curly bracket programming language denotes a language that shares C's block syntax. [1] [2] C-family languages have features like: Code block delimited by curly braces ({}), a.k.a. braces, a.k.a. curly brackets; Semicolon (;) statement ...

  9. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.