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The term "real-time" is used in process control and enterprise systems to mean "without significant delay". Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems (RTOSes), and real-time networks. Each of these provide essential frameworks on which to build a real-time software ...
This is a list of real-time operating systems (RTOSs). This is an operating system in which the time taken to process an input stimulus is less than the time lapsed until the next input stimulus of the same type.
Real-time data (RTD) is information that is delivered immediately after collection. There is no delay in the timeliness of the information provided. Real-time data is often used for navigation or tracking. [1] Such data is usually processed using real-time computing although it can also be stored for later or off-line data analysis.
Real-time operating system, for running real-time software; Real-time protection, protection enabled constantly, rather than by, say, a virus scan; Real-time text, transmitted as it is being typed or produced; Real time Java, for real-time programs in Java; Real-time disk encryption, encrypting data as it is written to disk
In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.
A real-time operating system (RTOS) is an operating system (OS) for real-time computing applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix , which manages the sharing of system resources with a scheduler, data buffers, or fixed task ...
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...
The blend of 4X and real-time strategy gameplay led Ironclad Games to market their 2008 release Sins of a Solar Empire as a "RT4X" game. [ 2 ] [ 94 ] This combination of features earned the game a mention as one of the top games from 2008, including GameSpot's award for best strategy game, and IGN's award for best PC game.