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Core Design, a subsidiary of Eidos, [e] created Lara Croft as the lead protagonist of its video game Tomb Raider, which began development in 1994. [22] Lead graphic artist Toby Gard went through about five designs before arriving at the character's final appearance. [23] He initially envisioned a male lead character with a whip and a hat.
Tomb Raider, known as Lara Croft: Tomb Raider from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British video game developer Core Design.
A fifth book, titled Lara Croft and the Blade of Gwynnever, also written by Dan Abnett and Nik Vincent was published in late 2016, and is a stand-alone adventure. [109] The sixth book, Path to Apocalypse , written by S. D. Perry and published in 2018, is a tie-in to the Shadow of the Tomb Raider game and is set between the Mexico and Peru parts ...
The initial concept was created by Toby Gard, who is credited as Lara's creator and worked as lead artist on the project. Production began in 1994 and took 18 months, with a budget of £440,000. Production began in 1994 and took 18 months, with a budget of £440,000.
Following Tomb Raider: Underworld, Crystal Dynamics was split into two teams; one beginning work on the next sequential pillar of the Tomb Raider franchise, the other focusing on the newly created spin-off Lara Croft series (debuting with Lara Croft and the Guardian of Light in 2010). [16]
Tomb Raider II (also known as Tomb Raider II: Starring Lara Croft) is a 1997 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on Windows and PlayStation. Later releases came for Mac OS (1998), iOS (2014) and Android (2015).
Tomb Raider: The Legend of Lara Croft is an American animated action adventure television series based on the Tomb Raider video game series by Crystal Dynamics, ...
From late 1994 he was part of the team who designed and developed the original Tomb Raider video game along with the character Lara Croft. [4] His work on the game included building and animating most of the game's characters (including Lara), animating the in-game cutscenes, storyboarding the FMVs, and managing the level designers. [5]