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A diagram of an object in two plane mirrors that formed an angle bigger than 90 degrees, causing the object to have three reflections. A plane mirror is a mirror with a flat reflective surface. [1] [2] For light rays striking a plane mirror, the angle of reflection equals the angle of incidence. [3]
A plane mirror forms a virtual image positioned behind the mirror. Although the rays of light seem to come from behind the mirror, light from the source only exists in front of the mirror. The image in a plane mirror is not magnified (that is, the image is the same size as the object) and appears to be as far behind the mirror as the object is ...
A K-mirror is a system of 3 plane mirrors mounted on a common motor axis which runs parallel to the chief ray of the system. If looking at the system parallel to the mirror surfaces, where only the edges of the mirrors remain visible, the middle mirror and the front and back mirror look like the backbone and legs of a capital-K; this illustrates the origin of the name.
Thus reflection is a reversal of the coordinate axis perpendicular to the mirror's surface. Although a plane mirror reverses an object only in the direction normal to the mirror surface, this turns the entire three-dimensional image seen in the mirror inside-out, so there is a perception of a left-right reversal. Hence, the reversal is somewhat ...
A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.
Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:
The angle of incidence, in geometric optics, is the angle between a ray incident on a surface and the line perpendicular (at 90 degree angle) to the surface at the point of incidence, called the normal. The ray can be formed by any waves, such as optical, acoustic, microwave, and X-ray. In the figure below, the line representing a ray makes an ...
Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.