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Hammer was a Jewish-American engineer, management author, and a former professor of computer science at the Massachusetts Institute of Technology (MIT). Hammer and James A. Champy founded the management theory of business process reengineering (BPR). [1] They wrote Reengineering the Corporation: A Manifesto for Business Revolution in 1993. [2]
In contrast, infinite games (e.g. business and politics) are played for the purpose of continuing play rather than to win. Sinek claims that leaders who embrace an infinite mindset, aligned with infinite play, will build stronger, more innovative, inspiring, resilient organizations, though these benefits may accrue over larger timescales than ...
Often, the term "business simulation" is used with the same meaning. A business game is defined as "a game with a business environment that can lead to one or both of the following results: the training of players in business skills (hard and/or soft), or the evaluation of players' performances (quantitatively and/or qualitatively)". [1]
Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...
Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative ...
Synthetic Worlds: The Business and Culture of Online Games (ISBN 0-226-09626-2) by Edward Castronova. The Business and Culture of Digital Games: Gamework and Gameplay (ISBN 1-4129-0047-6) by Aphra Kerr. A Theory of Fun for Game Design (ISBN 1-932111-97-2) by Raph Koster. Trigger Happy (ISBN 1-55970-598-1/ ISBN 1-84115-121-1) by Steven Poole.
The IPO model of teams is a systems theory, as it rests on the assumption that a team is more than one-to-one relationships between variables, and more than the sum of its members. It suggests that there are interactions and feedback between many contributing factors. [ 2 ]
Players establish relative values for various types of available resources, in the context of the current state of the game and the desired outcome (i.e. winning the game). Game rules determine how players can increase, spend, or exchange resources. The skillful management of resources lets players influence the game's outcome.