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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
The first-known virtual pet was a screen-cursor chasing cat called Neko. It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz, [5] followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz.
[7] [8] Tamagotchi is a keychain-sized virtual pet simulation game. The characters were first drawn in heta-uma which was a popular style found in teen magazines then converted to pixel art . [ 6 ] They were worn like a wristwatch in the initial concept, hence the portmanteau name. [ 6 ]
Nintendogs + Cats (ニンテンドッグス+キャッツ, Nintendoggusu + Kyattsu) is a real-time pet simulation video game for the Nintendo 3DS.It is a sequel to the Nintendogs games for the Nintendo DS systems.
Purr Pals is a pet simulation game by American studio Brain Toys in which the player takes care of a kitten. It was published by Crave Entertainment in 2007 and is sponsored by Purina. [4] There was also a sequel released on May 12, 2012 called Purr Pals: Purrfection. [5]
The pet spa is a feature in this game. Owners drop off their pets , and you have a limited time frame where you need to cure any ailments they may have. There are three minigames in The Sims: Apartment Pets .
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...