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One may then define the generation time as the time it takes for the population to increase by a factor of . For example, in microbiology , a population of cells undergoing exponential growth by mitosis replaces each cell by two daughter cells, so that R 0 = 2 {\displaystyle \textstyle R_{0}=2} and T {\displaystyle T} is the population doubling ...
The question is whether or not, for all problems for which an algorithm can verify a given solution quickly (that is, in polynomial time), an algorithm can also find that solution quickly. Since the former describes the class of problems termed NP, while the latter describes P, the question is equivalent to asking whether all problems in NP are ...
Calculator Applications is one of several academic events sanctioned by the University Interscholastic League (UIL) in Texas, US. It is also a competition held by the Texas Math and Science Coaches Association, using the same rules as the UIL. Calculator Applications is designed to test students' abilities to use general calculator functions.
The competition consists of 15 questions of increasing difficulty, where each answer is an integer between 0 and 999 inclusive. Thus the competition effectively removes the element of chance afforded by a multiple-choice test while preserving the ease of automated grading; answers are entered onto an OMR sheet, similar to the way grid-in math questions are answered on the SAT.
There is no intermediate time signal given; at the end of the allotted time the students must immediately stop writing (they are not allowed to finish incomplete answers started before the stop signal). If contestants are in the process of writing down an answer, they may finish; they may not do additional work on a test question. [1]
The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations.
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
The TI-83 was the first calculator in the TI series to have built-in assembly language support. The TI-92, TI-85, and TI-82 were capable of running assembly language programs, but only after sending a specially constructed (hacked) memory backup. The support on the TI-83 could be accessed through a hidden feature of the calculator.