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The photograph depicts a lush green rolling hill with cirrus clouds during a daytime sky, with mountains far in the background. [1] [2] It was taken by Charles O'Rear, a former National Geographic photographer and resident of St. Helena, California, in the Napa Valley region north of San Francisco, while on his way to visit his girlfriend in ...
Many libraries and cards provide color gradients, which are handy for the generation of smoothly-varying backgrounds, shadow effects, etc. (See also Gouraud shading). The pixel colors can also be taken from a texture, e.g. a digital image (thus emulating rub-on screentones and the fabled checker paint which used to be available only in cartoons).
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
Image with salt and pepper noise. Fat-tail distributed or "impulsive" noise is sometimes called salt-and-pepper noise or spike noise. [7] An image containing salt-and-pepper noise will have dark pixels in bright regions and bright pixels in dark regions. [8]
Usually, mattes are used to combine a foreground image (e.g. actors on a set) with a background image (e.g. a scenic vista or a starfield with planets). In this case, the matte is the background painting. In film and stage, mattes can be physically huge sections of painted canvas, portraying large scenic expanses of landscapes.
Noise, static or snow screen captured from a blank VHS tape. Noise, commonly known as static, white noise, static noise, or snow, in analog video, CRTs and television, is a random dot pixel pattern of static displayed when no transmission signal is obtained by the antenna receiver of television sets and other display devices.
Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, a revamped Texture Editor and the ability to export models to DXF. [6]
Snow accumulation on ground and in tree branches in Germany Snow blowing across a highway in Canada Spring snow on a mountain in France. Classifications of snow describe and categorize the attributes of snow-generating weather events, including the individual crystals both in the air and on the ground, and the deposited snow pack as it changes over time.