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  2. The Elder Scrolls II: Daggerfall - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_II:...

    The Elder Scrolls II: Daggerfall is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the Elder Scrolls series, it was released on September 20, 1996 for MS-DOS, following the success of 1994's The Elder Scrolls: Arena. The story follows the player, sent by the Emperor, to free the ghost of King ...

  3. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    The Elder Scrolls II: Daggerfall was published in 1996, and it featured one of the first true 3D worlds on a large scale, with a game world claimed to be the size of Great Britain. [2] The Elder Scrolls III: Morrowind , released in 2002, saw a return to the old-style expansive and non-linear gameplay, and a shift towards individually detailed ...

  4. The Wayward Realms - Wikipedia

    en.wikipedia.org/wiki/The_Wayward_Realms

    The game's development is being led by Ted Peterson and Julian Lefay, both former Bethesda Softworks developers best known for their role in creating The Elder Scrolls series. [2] The game is intended to serve as a spiritual successor to The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall. [3] [4]

  5. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    Daggerfall realized a game world the size of Great Britain, [13] filled with 15,000 towns and a population of 750,000. [8] It was influenced by analog games and literature that Julian LeFay or Ted Peterson happened to be playing or reading at the time, such as Dumas 's The Man in the Iron Mask and Vampire: The Masquerade . [ 10 ]

  6. List of Bethesda Softworks video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Bethesda_Softworks...

    Bethesda Game Studios [56] Xbox 360 [57] PlayStation 3: March 19, 2007 [58] Call of Cthulhu: Dark Corners of the Earth: Windows: March 27, 2006: Headfirst Productions [59] The Elder Scrolls Travels: Oblivion: J2ME, BREW: May 2, 2006: Superscape [60] IHRA Drag Racing: Sportsman Edition: Windows: June 12, 2006: Bethesda Game Studios [61 ...

  7. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.

  8. The Elder Scrolls: Blades - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls:_Blades

    The Elder Scrolls: Blades is an action role-playing game played from a first-person perspective. [1] The game was designed specifically for mobile devices and features nearly-unavoidable one-on-one combat, which is engaged by tapping, swiping, or using virtual dual-stick controls via touch screen.

  9. Paradox Interactive - Wikipedia

    en.wikipedia.org/wiki/Paradox_Interactive

    Grand strategy games are often played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces ...