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  2. Cosmic microwave background - Wikipedia

    en.wikipedia.org/wiki/Cosmic_microwave_background

    In an adiabatic density perturbation, the fractional additional number density of each type of particle (baryons, photons, etc.) is the same. That is, if at one place there is a 1% higher number density of baryons than average, then at that place there is a 1% higher number density of photons (and a 1% higher number density in neutrinos) than ...

  3. Polarized 3D system - Wikipedia

    en.wikipedia.org/wiki/Polarized_3D_system

    Sony features a new system called RealD XLS, which shows both circularly polarized images simultaneously: A single 4K projector displays two 2K images one above the other, a special lens attachment polarizes and projects the images on top of each other. [4]

  4. Wallpaper Engine - Wikipedia

    en.wikipedia.org/wiki/Wallpaper_Engine

    It features its own rendering engine and provides a wallpaper editor, allowing for the creation of 2D and 3D wallpapers, including a particle system editor and a fork of JavaScript called SceneScript for additional wallpaper logic. It also supports using video files, audio files, webpages and some 3D applications as wallpapers.

  5. particleIllusion - Wikipedia

    en.wikipedia.org/wiki/ParticleIllusion

    The upper left displays the used particle shapes . Featuring the super emitter which is usually applied in emitters of firework and explosion effects. particleIllusion ( pIllusion for short) is a stand-alone computer graphics application based on the particle system technique which allows users to create graphical animations, e.g. fire ...

  6. Fork Particle - Wikipedia

    en.wikipedia.org/wiki/Fork_Particle

    Fork Particle is a computer graphics visual effects modeling and software development kit (SDK) developed and sold by Fork Particle, Inc. Fork Particle uses its real time particle system technology to simulate visual effects or particle effects such as CGI explosions, fire, rain, smoke, dust, etc. Fork Particle is used in video games and visual simulation software such as a flight simulator.

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    vs_2_a/ps_2_x with instancing and additional shader caps, 4K textures, multiple render targets (4 MRTs), floating-point blending (limited), all 9_2 features. 10_0 Shader Model 4.0, geometry shader, stream out, alpha-to-coverage, 8K textures, MSAA textures, 2-sided stencil, general render target views, texture arrays, BC4/BC5, full floating ...

  8. Cosmic background radiation - Wikipedia

    en.wikipedia.org/wiki/Cosmic_background_radiation

    Temperature of the cosmic background radiation spectrum based on COBE data: uncorrected (top); corrected for the dipole term due to our peculiar velocity (middle); corrected additionally for contributions from our galaxy (bottom).

  9. Many-worlds interpretation - Wikipedia

    en.wikipedia.org/wiki/Many-worlds_interpretation

    The quantum-mechanical "Schrödinger's cat" paradox according to the many-worlds interpretation.In this interpretation, every quantum event is a branch point; the cat is both alive and dead, even before the box is opened, but the "alive" and "dead" cats are in different branches of the multiverse, both of which are equally real, but which do not interact with each other.