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Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...
Small Basic includes a "Turtle" graphics library that borrows from the Logo family of programming languages. For example, to draw a square using the turtle, the turtle is moved forward by a given number of pixels and rotated 90 degrees in a given direction. This action is then repeated four times to draw the four sides of the square.
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Art Instruction, Inc. was known to many aspiring artists as the Draw Me! School , because of the familiar "Talent Test" advertising campaigns seen in magazine ads, matchbook covers with Spunky the Donkey, TV commercials and online promotions with the "Draw Me!"
Delta Drawing Learning Program, later retitled Delta Drawing Today, is a turtle graphics drawing program developed by Computer Access Corporation, [1] and published by Spinnaker Software in 1983. Delta Drawing was intended for children age 4 to 14. It features a functional programming language for executing scripted drawing and painting ...
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Hides the turtle and aids viewing a clear drawing on the screen: ht: SHOWTURTLE: ST: Shows the turtle after it is hidden from the screen: st: PENUP: PU: Sets the turtle to move without drawing: pu: PENDOWN: PD: Resets to a drawing pen when ordered to move: pd: CLEARTEXT: CT: Clears all text in the command screen: ct: CIRCLE: Makes a circle