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The magic pushbutton is a common anti-pattern in graphical user interfaces. [1] [2] At its core, the anti-pattern consists of a system partitioned into two parts: user interface and business logic, that are coupled through a single point, clicking the "magic pushbutton" or submitting a form of data. As it is a single point interface, this ...
Shantae retains her ability to transform into other creatures, now utilized via an ability called "fusion magic" that allows her to instantly transform and use a creature's ability with a button press instead of having to select it like in past games, functioning similarly to the Pirate Gear in Pirate's Curse. Additional special abilities can ...
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
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A closeup of a Nintendo 64 controller showing the A button (bottom, blue), which pannenkoek2012 has challenged himself to avoid pressing. The bulk of pannenkoek2012's videos are about the "A button challenge" (ABC), a self-imposed challenge whose ultimate goal is to complete Super Mario 64 while pressing the A button as little as possible. [1]
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