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Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...
In 2014 Samsung partnered with Oculus (the creators of another well-known virtual reality device, the Oculus Rift) to help with the development. The Samsung Gear VR was unveiled during the Samsung press conference at IFA Berlin on September 3, 2014 (along with a smartphone capable of running it, the Galaxy Note 4).
Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus) virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch ...
In March 2014, the project's parent company Oculus VR was acquired by Facebook for $2 billion. [11] The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016. [12] In March 2014, Sony demonstrated a prototype headset for PlayStation 4, [13] which was later named PlayStation VR. [14]
The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. [2] The last was the Oculus Rift S, discontinued in April 2021. The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public.
The Quest 3 uses the Snapdragon XR2 Gen 2, a system-on-chip manufactured by Qualcomm and based on their Snapdragon 8 Gen 2 flagship mobile phone SoC, [9] which Meta has touted as having more than twice the raw graphics (GPU) performance of the Snapdragon XR2 Gen 1 used by the Quest 2 and other similar standalone headsets. [10] [11]