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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    These template-based models are mostly used for hand-tracking, but could also be used for simple gesture classification. The second approach in gesture detection using appearance-based models uses image sequences as gesture templates. Parameters for this method are either the images themselves, or certain features derived from these.

  3. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    The foremost method makes use of 3D information of key elements of the body parts in order to obtain several important parameters, like palm position or joint angles. On the other hand, appearance-based systems use images or videos to for direct interpretation. Hand gestures have been a common focus of body gesture detection methods. [39]

  4. List of gender identities - Wikipedia

    en.wikipedia.org/wiki/List_of_gender_identities

    X-gender; X-jendā [49] Xenogender [22] [50] can be defined as a gender identity that references "ideas and identities outside of gender". [27]: 102 This may include descriptions of gender identity in terms of "their first name or as a real or imaginary animal" or "texture, size, shape, light, sound, or other sensory characteristics". [27]: 102

  5. List of gestures - Wikipedia

    en.wikipedia.org/wiki/List_of_gestures

    This gesture began to grow in popularity during the COVID-19 pandemic. Eskimo kissing, a gesture in Western cultures loosely based on an Inuit greeting, performed by two people touching noses. Facepalm. Facepalm, an expression of frustration or embarrassment made by raising the palm of the hand to the face (🤦). [52]

  6. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.

  7. Facial expression - Wikipedia

    en.wikipedia.org/wiki/Facial_expression

    Infants are exposed to an array of emotional expressions from birth, and evidence indicates that they imitate some facial expressions and gestures (e.g., tongue protrusion) as early as the first few days of life. [8] [full citation needed] In addition, gender affects the tendency to express, perceive, remember, and forget specific emotions.

  8. Dissociated press - Wikipedia

    en.wikipedia.org/wiki/Dissociated_press

    Dissociated press is a parody generator (a computer program that generates nonsensical text). The generated text is based on another text using the Markov chain technique. The name is a play on "Associated Press" and the psychological term dissociation (although word salad is more typical of conditions like aphasia and schizophrenia – which is, however, frequently confused with dissociative ...

  9. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...