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  2. Flashback (narrative) - Wikipedia

    en.wikipedia.org/wiki/Flashback_(narrative)

    A flashback, more formally known as analepsis, is an interjected scene that takes the narrative back in time from the current point in the story. [1] Flashbacks are often used to recount events that happened before the story's primary sequence of events to fill in crucial backstory. [2]

  3. Sequence Organizers - Wikipedia

    en.wikipedia.org/wiki/Sequence_Organizers

    From graphic organizer to text – A completed sequence organizer is used to create a piece of writing based on the information it contains. From text to graphic organizer – A sequence organizer is used to simplify, in note form, events in a sequential order. This is often used by teachers to check student's comprehension of a text.

  4. Chronology - Wikipedia

    en.wikipedia.org/wiki/Chronology

    Chronology (from Latin chronologia, from Ancient Greek χρόνος, chrónos, ' time '; and -λογία, -logia) [2] is the science of arranging events in their order of occurrence in time. Consider, for example, the use of a timeline or sequence of events. It is also "the determination of the actual temporal sequence of past events". [3]

  5. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    The "Triple A" model for planning arranges a lesson in a sequence of activating learning, acquiring new learning, and applying the learning. While there are many formats for a lesson plan, most lesson plans contain some or all of these elements, typically in this order: Title of the lesson; Time required to complete the lesson; List of required ...

  6. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    At its simplest, an animatic is a sequence of still images (usually taken from a storyboard) displayed in sync with rough dialogue (i.e., scratch vocals) or rough soundtrack, essentially providing a simplified overview of how various visual and auditory elements will work in conjunction to one another.

  7. Narrative - Wikipedia

    en.wikipedia.org/wiki/Narrative

    The plot is the sequence of events that occurs in a narrative from the beginning to the middle to the end. It typically occurs through a process of cause and effect, in which characters' actions or other events produce reactions that allow the story to progress. Put another way, plot is structured through a series of scenes in which related ...

  8. Sequence learning - Wikipedia

    en.wikipedia.org/wiki/Sequence_learning

    In cognitive psychology, sequence learning is inherent to human ability because it is an integrated part of conscious and nonconscious learning as well as activities. . Sequences of information or sequences of actions are used in various everyday tasks: "from sequencing sounds in speech, to sequencing movements in typing or playing instruments, to sequencing actions in driving an autom

  9. Mnemonic - Wikipedia

    en.wikipedia.org/wiki/Mnemonic

    Knuckle mnemonic for the number of days in each month of the Gregorian calendar.Each knuckle represents a 31-day month. A mnemonic device (/ n ə ˈ m ɒ n ɪ k / nə-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.