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  2. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    These can increase loudness of audio tracks, or level out the volume of highly-variable music (such as classical music, or a playlist that spans multiple music types). This improves the listenability of audio played through poor-quality speakers, or when played in noisy environments (such as in a car or during a party).

  3. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    While dynamic range compression is beneficial in keeping volume constant, it changes the artistic intent of the recording. Sound Check is a proprietary Apple Inc. technology similar in function to ReplayGain. It is available in iTunes and on the iPod. [5]

  4. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  5. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The book Perfecting Sound Forever: An Aural History of Recorded Music, by Greg Milner, presents the loudness war in radio and music production as a central theme. [13] The book Mastering Audio: The Art and the Science, by Bob Katz, includes chapters about the origins of the loudness war and another suggesting methods of combating the war.

  6. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    Slowing down the recording to increase duration also lowers the pitch, while speeding it up for a shorter duration respectively raises the pitch, creating the so-called Chipmunk effect. When resampling audio to a notably lower pitch, it may be preferred that the source audio is of a higher sample rate, as slowing down the playback rate will ...

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  8. Proto Labs (PRLB) Q4 2024 Earnings Call Transcript

    www.aol.com/proto-labs-prlb-q4-2024-160040256.html

    This increase was driven by higher employee costs, including severance and additional license spend, partially offset by lower incentive compensation and utility spend.

  9. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.