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  2. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.

  3. Keystroke dynamics - Wikipedia

    en.wikipedia.org/wiki/Keystroke_dynamics

    The time to seek and depress a key (seek-time) and the time the key is held down (hold-time) may be characteristic of an individual, regardless of the total speed at which they type. Most people take longer to find or get to specific letters on the keyboard than their average seek-time for all letters.

  4. List of mechanical keyboards - Wikipedia

    en.wikipedia.org/wiki/List_of_mechanical_keyboards

    The following table is a compilation list of mechanical keyboard models, brands, and series: Mechanical keyboards. Keyboard name Switch type ... Wooting [46] Adomax ...

  5. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    It is only used when the user actually has to wait for the system. For instance, when the user mentally prepares (M) for executing their next physical action only the non-overlapping part of the response time is needed for R because the user uses the response time for the M operation (e.g. R of 2 seconds – M of 1.35 seconds = R of .65 seconds).

  6. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    In computing, an event is a detectable occurrence or change in the system's state, such as user input, hardware interrupts, system notifications, or changes in data or conditions, that the system is designed to monitor.

  7. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    As mentioned later in this article, pointing devices have different possible states. Examples for these states are out of range, tracking or dragging. Examples. a computer mouse is an indirect, relative, isotonic, position-control, translational input device with two degrees of freedom (x, y position) and two states (tracking, dragging).

  8. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python's is operator may be used to compare object identities (comparison by reference), and comparisons may be chained—for example, a <= b <= c. Python uses and, or, and not as Boolean operators. Python has a type of expression named a list comprehension, and a more general expression named a generator expression. [78]

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.