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  2. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  3. Fusion Camera System - Wikipedia

    en.wikipedia.org/wiki/Fusion_Camera_System

    Fusion Camera System (a.k.a. Reality Camera System 1) is a digital movie camera system developed by James Cameron and Vince Pace. It was developed as a way to shoot features in stereoscopic 3-D. [1] The Fusion Camera System made first use of Sony HDC-F950 and later of Sony HDC-1500 HD cameras

  4. Fujifilm FinePix Real 3D - Wikipedia

    en.wikipedia.org/wiki/Fujifilm_FinePix_Real_3D

    In August 2010, Fujifilm announced the W3, a new stereoscopic 3D compact point-and-shoot camera with the ability to capture 3D images and videos, the follow-up to the first-of-its-kind W1 with similar specs and design. The W3 features higher resolution (720p) and better nighttime performance as well as a better integrated autostereoscopic display.

  5. Cameron Pace Group - Wikipedia

    en.wikipedia.org/wiki/Cameron_Pace_Group

    As of April 2013, CPG held 11 patents for its equipment, including one for its Shadow Vision™ technology that stacks a 3D camera system next to or above a traditional broadcast 2D camera system and allows one camera operator to control and drive both cameras with one set of controls, capturing 2D and 3D images simultaneously. The company ...

  6. Virtual cinematography - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinematography

    Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.

  7. Digital 3D - Wikipedia

    en.wikipedia.org/wiki/Digital_3D

    It was an improvement to a currently existing 3D camera system. Many 3D camera rigs still in use simply pair two cameras side by side, while newer rigs are paired with a beam splitter or both camera lens built into one unit. Digital Cinema cameras are not really required for 3D but are the predominant medium 99% of what is photographed.