When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. List of mechanical keyboards - Wikipedia

    en.wikipedia.org/wiki/List_of_mechanical_keyboards

    The following table is a compilation list of mechanical keyboard models, brands, and series: Mechanical keyboards ... Wooting [46] Adomax Flaretech [47] / Lekker [48 ...

  3. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    It is only used when the user actually has to wait for the system. For instance, when the user mentally prepares (M) for executing their next physical action only the non-overlapping part of the response time is needed for R because the user uses the response time for the M operation (e.g. R of 2 seconds – M of 1.35 seconds = R of .65 seconds).

  4. Arrow keys - Wikipedia

    en.wikipedia.org/wiki/Arrow_keys

    The Jupiter Ace keyboard was similar but with up and down functions swapped. [5] In some software for these machines (eg. games), the unshifted 5, 6, 7, and 8 keys were directly associated with direction control when they had no other purpose, as this meant less complicated keypress detection routines could be used. The corresponding character ...

  5. Problem set - Wikipedia

    en.wikipedia.org/wiki/Problem_set

    A problem set, sometimes shortened as pset, [1] is a teaching tool used by many universities. Most courses in physics , math , engineering , chemistry , and computer science will give problem sets on a regular basis. [ 2 ]

  6. Inputlog - Wikipedia

    en.wikipedia.org/wiki/Inputlog

    Inputlog is one of the most used keyloggers.It enables researchers to observe the online writing process unobtrusively. It logs every input action that is used to produce a text, viz. keystrokes (incl. navigation keys), mouse movements and clicks and speech input via Dragon Naturally Speaking (Nuance).

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Interval scheduling - Wikipedia

    en.wikipedia.org/wiki/Interval_scheduling

    Interval scheduling is a class of problems in computer science, particularly in the area of algorithm design. The problems consider a set of tasks. Each task is represented by an interval describing the time in which it needs to be processed by some machine (or, equivalently, scheduled on some resource).

  9. Infinite monkey theorem - Wikipedia

    en.wikipedia.org/wiki/Infinite_monkey_theorem

    The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare. [a] In fact, the monkey would almost surely type every possible finite text an infinite number of times.