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  2. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...

  4. HP EliteBook - Wikipedia

    en.wikipedia.org/wiki/HP_EliteBook

    HP EliteBook is a linув ted laptop computers made by Hewlett-Packard (), [1] marketed as a high-end line positioned above the ProBook series. [2] The line was introduced in August 2008 [3] [4] as a replacement of the HP Compaq line of business laptops, and initially included mobile workstations until September 2013, when they were rebranded as HP ZBook.

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. Go and mathematics - Wikipedia

    en.wikipedia.org/wiki/Go_and_mathematics

    The computer scientist Victor Allis notes that typical games between experts last about 150 moves, with an average of about 250 choices per move, suggesting a game-tree complexity of 10 360. [12] For the number of theoretically possible games, including games impossible to play in practice, Tromp and Farnebäck give lower and upper bounds of 10 ...

  7. Move by nature - Wikipedia

    en.wikipedia.org/wiki/Move_by_nature

    In game theory a move by nature is a decision or move in an extensive form game made by a player who has no strategic interests in the outcome. The effect is to add a player, "Nature", whose practical role is to act as a random number generator .

  8. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    Determined game (or Strictly determined game) In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. [2] [3] Dictator A player is a strong dictator if he can guarantee any outcome regardless of the other players.

  9. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    To better understand the game tree, it can be thought of as a technique for analyzing adversarial games, which determine the actions that player takes to win the game. In game theory, a game tree is a directed graph whose nodes are positions in a game (e.g., the arrangement of the pieces in a board game) and whose edges are moves (e.g., to move ...