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  2. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    An event requires an accompanied event handler that is made from a special delegate that in a platform specific library like in Windows Presentation Foundation and Windows Forms usually takes two parameters: sender and the event arguments. The type of the event argument-object derive from the EventArgs class that is a part of the CLI base library.

  4. C Sharp 2.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_2.0

    As a precursor to the lambda functions introduced in C# 3.0, C#2.0 added anonymous delegates. These provide closure-like functionality to C#. [3] Code inside the body of an anonymous delegate has full read/write access to local variables, method parameters, and class members in scope of the delegate, excepting out and ref parameters.

  5. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    Translating the implicit this into an explicit parameter, the call (in B, with a a delegate) a.foo() translates to A.foo(b), using the type of a for method resolution, but the delegating object b for the this argument. Using inheritance, the analogous code (using capital letters to emphasize that resolution is based on classes, not objects) is:

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  8. Windows Runtime - Wikipedia

    en.wikipedia.org/wiki/Windows_Runtime

    It supports constructs with corresponding constructs in the .NET framework: classes, methods, properties, delegates, and events. One of the major additions to WinRT relative to COM is the cross-application binary interface (ABI), .NET-style generics. Only interfaces and delegates can be generic, runtime classes and methods in them can't.

  9. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    Function pointers allow different code to be executed at runtime. They can also be passed to a function to enable callbacks . Function pointers are supported by third-generation programming languages (such as PL/I , COBOL , Fortran , [ 1 ] dBASE dBL [ clarification needed ] , and C ) and object-oriented programming languages (such as C++ , C# ...