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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    If the texture is meant to be used in multimedia, 3D animation or web design, they are created in a maximum resolution equal to that of the final display. Vector graphics are an alternative to bitmap images and are made of geometric shapes, lines and curves which rely on mathematical formulas to maintain their shape.

  3. Wikipedia : Public domain image resources

    en.wikipedia.org/wiki/Wikipedia:Public_domain...

    Allows free querying of the bing Image Search API up to a certain limit per day. Everystockphoto.com – Searching over 4.3 million public domain and creative commons photos including Wikipedia and NASA. Free user accounts with drag and drop collections, and other features.

  4. Shadertoy - Wikipedia

    en.wikipedia.org/wiki/Shadertoy

    A procedural image made in Shadertoy with distance fields, modeled, shaded, lit and rendered in realtime. Shadertoy is an online community and platform for computer graphics professionals, academics [1] and enthusiasts who share, learn and experiment with rendering techniques and procedural art through GLSL code.

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  6. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    Example of an RGBA image composited over a checkerboard background. alpha is 0% at the top and 100% at the bottom. RGBA stands for red green blue alpha.While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth alpha channel.

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The light on the bright background bleeds on the darker areas, such as the walls and the characters. An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window.

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  9. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    Texture units in a video card take a texture and 'map' it to a piece of geometry. That is, they wrap the texture around the geometry and produce textured pixels which can then be written to the screen. Textures can be an actual image, a lightmap, or even normal maps for advanced surface lighting effects.