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  2. What does 8-bit / 16-bit actually refer to? - Arqade

    gaming.stackexchange.com/questions/8008

    8-bit and 16-bit, for video games, specifically refers to the processors used in the console. The number references the size of the words of data used by each processor. The 8-bit generation of consoles (starting with Nintendo's Famicom, also called Nintendo Entertainment System) used 8-bit processors; the 16-bit generation (starting with NEC ...

  3. This means you need to check the platform details. Early x86 games (such as most DOS games) are typically 16-bit, while N64 games are 64-bit. Many games are released to multiple platforms, though, which makes this tricky. In my experience, nowadays "8-bit" or "16-bit" usually refers to either the era in which the game was released, or its gameplay.

  4. How to get old 16-bit Windows games to work on 64-bit Windows?

    gaming.stackexchange.com/questions/1393/how-to-get-old-16-bit-windows-games-to...

    16-bit games will not work on Windows 7 64-bit as it lacks WOW (Windows on Windows), a program included with 32-bit Windows NT versions (including XP) that provided support for legacy 16-bit applications. The 64-bit versions of Windows have their own emulator: WOW64, which allows now-legacy 32-bit applications to run on the 64-bit operating system.

  5. How do you play old Windows games that use Quicktime?

    gaming.stackexchange.com/questions/33473/how-do-you-play-old-windows-games...

    The solution is simple: Download 16-bit version "QTINST.EXE" and 32-bit version "QT32INST.EXE", and then install both, first 16-bit, and then 32-bit. Now you should be able to get videos working on all of your oldest pieces of software. (16-bit QT 2.1.2 does not work with 64-bit versions of Windows.)

  6. Is it possible to install/run 16-bit games on Win 7 32-bit?

    gaming.stackexchange.com/questions/158874/is-it-possible-to-install-run-16-bit...

    Windows 95 was Microsoft's first 32-bit operating system, but designed to give a lot of compatibility to let enable earlier 16-bit software from MS-DOS and earlier versions of Windows to still run. Some games of this time were built completely on the 32-bit architecture, while some use those compatibility features or other libraries of the time ...

  7. backwards compatibility - Why are some 32-bit PC games not ... -...

    gaming.stackexchange.com/questions/403/why-are-some-32-bit-pc-games-not...

    32 bit games can run 64 bit Windows, typically without any issues. Older 16 bit games designed for Windows XP or earlier will not run on Windows Vista/7 64 bit. Many times, software and games will claim they do not run on a particular operating system (Windows Vista 64 bit in this case) simply because they don't want to allocate resources to ...

  8. Installing a 16-bit Windows 95 game on 64-bit Windows 7 Home...

    gaming.stackexchange.com/questions/91747/installing-a-16-bit-windows-95-game...

    Use an emulator like DOSBox for 16-bit DOS games... Since NBA Live 98 doesn't seem to be a DOS game, you might want to try the emulator, Win3mu. Win3mu is a Windows 3.0 emulator. It includes an 8086 CPU emulation that loads 16-bit Windows executables and maps API calls onto the modern 32 or 64-bit Windows API. The website for Win3mu only offers ...

  9. What are games for GameBoy Color known as? - Arqade

    gaming.stackexchange.com/questions/84676

    Using the terms 8-bit or 16-bit for example refers to the console itself rather than the games that can be played on them. See here for the Gameboy colour specs, you can see the processor is 8-bit. This term could be confused with the colour palette available, which again from the link above, show the Gameboy colour to have a 15-bit colour ...

  10. Understanding the number of bits in gaming consoles

    gaming.stackexchange.com/questions/24604

    7. It generally represents the size of the CPU registers and the main memory bandwidth. This equates to data processing abilities and is most commonly associated with the amount of memory that is addressable (see 32-bits and the 4GB memory limit). Registers can easily be combined to work with extra large numbers, and is not necessarily related ...

  11. terminology - What is 16-bit music called? - Arqade

    gaming.stackexchange.com/questions/237750

    Quantom X. 87 1 5. 9. SNES music is also often referred to as chiptunes as well. The genre reflects the limitations of how the audio is produced. Despite the fact that the SNES had an 16-bit DSP and DAC, the fact that a game's audio pretty much had to fit entirely into 64k of RAM was a significant limiting factor that distinguishes the kind of ...