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Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. ... they win the trick if no other player plays a higher spade. If a ...
a small slam, or successful contract to win 12 of 13 tricks, earns a bonus of 500 points if not vulnerable and 750 points if vulnerable; a grand slam, or successful contract to win all 13 tricks, earns a bonus of 1000 points if not vulnerable and 1500 points if vulnerable.
To win a trick in the opposite hand, thereby giving it the right to lead to the next trick. To make the first call for a partnership after the opponents have bid. To join a bridge competition. Entry. A card that allows a particular hand to win a trick that partner or an opponent has led to. Entries are vital to communication.
In the most common positive or race games, players seek to win as many tricks or card points as possible. To win a hand, a player typically needs to win a minimal number of tricks or card points; this minimal threshold is usually called the "contract", and may be defined by the game's rules (a simple majority of total available points or tricks ...
A long suit, even if weaker, is often ultimately more powerful and desirable as a contract than a short suit, however good, because long trumps will usually make tricks in the end, and they allow a greater level of control during the game. With a misfit, bid cautiously; with a good fit, bid boldly. Avoids chasing a poor contract with a misfit ...
In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents.
In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract.
The Crocodile Coup is a play in the game contract bridge.It is executed by the defense: specifically by the second hand to play to a trick.It is the play of a higher card than might seem necessary, to keep a run of honors from being blocked by a singleton honor being in the other hand with either no entry back to the remaining tricks, or having to return the lead to declarer who can promptly ...