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Character animation is a specialized area of the animation process, which involves bringing animated character s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 16 January 2025. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...
Graphic novel is a term whose definition is hard to pin down, but usually refers to a self-contained, book-length form. Some would have its use restricted only to long-form narratives, while at the other extreme are people who use it as a synonym for "comics" or "comic book".
An avatar in the virtual world Second Life A Twitter post, with the user's profile picture. In computing, an avatar is a graphical representation of a user, the user's character, or persona.
Flanderization is a widespread phenomenon in serialized fiction. In its originating show of The Simpsons, it has been discussed both in the context of Ned Flanders and as relating to other characters; Lisa Simpson has been discussed as a classic example of the phenomenon, having, debatably, been even more Flanderized than Flanders himself. [9]
A character drawn in chibi style. Chibi, also known as super deformation (SD), is a style of caricature originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail.
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A cartoon character producing an object from nowhere - from "hammerspace" Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air. Typically, when multiple items are ...