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60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor, radar display: No CRT self-contained rear-projection Flat lenticular: 80 [4] 203 TV: Yes CRT front projection: Flat (limited only by brightness) TV or presentation No Plasma display: Flat 152 [5] 386 TV, computer monitor
The second-generation Macintosh, launched in 1987, came with colour (and greyscale) capability as standard, at two levels, depending on monitor size—512×384 (1/4 of the later XGA standard) on a 12" (4:3) colour or greyscale (monochrome) monitor; 640×480 with a larger (13" or 14") high-resolution monitor (superficially similar to VGA, but at ...
A chart showing the number of pixels in different display resolutions. A display resolution standard is a commonly used width and height dimension (display resolution) of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor.
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