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Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.
The development of a strong speedrunning community is considered to have originated with the 1993 computer game Doom. [2] [3] [4] The game retained the "par time" mechanic from Wolfenstein and included a feature that allowed players to record and play back gameplay using files called demos (also known as game replays).
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Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.
In early October 2020, Dream livestreamed himself speedrunning Minecraft, and submitted one of his times to speedrun.com. He was awarded with 5th place at the time in the "1.16+ random seed glitchless" category. [13]
European Speedrunner Assembly (abbreviated to ESA), formerly European Speedster Assembly, is a semi-annual video game speedrunning charity marathon held in Sweden.Held since 2012, the events have raised hundreds of thousands of dollars for several charities.
Minecraft Live is an interactive livestream about the video game Minecraft, hosted annually by developer Mojang. Originally starting out as an in-person fan convention called MinecraftCon (later Minecon [ a ] [ b ] ), the first gathering was in 2010; the event reoccurred annually until 2016 under the name Minecon.