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Martin Gardner included this fold, described as both a bug catcher and fortune-teller, in a column in Hugard's Magic Monthly, titled "Encyclopedia of Impromptu Magic", in the 1950s. [22] Although the phrase "cootie catcher" has been used with other meanings in the U.S. for much longer, [ 23 ] the use of the phrase for paper cootie catchers in ...
Cooties aren't even heard of in most of the world outside of US television which just adds to the ambiguity of the term cootie catcher. I propose something like fortune teller (origami) or paper fortune teller. An t isora 14:37, 13 November 2007 (UTC) Agreed. I can say it's not a cootie catcher where I grew up in Texas.
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The game was invented in 1948 by William H. Schaper, a manufacturer of small commercial popcorn machines in Robbinsdale, Minnesota.It was likely inspired by an earlier pencil-and-paper game where players drew cootie parts according to a dice roll and/or a 1939 game version of that using cardboard parts with a cootie board. [2]
A hand-held game, the Cootie Game, was made by the Irvin-Smith Company of Chicago in 1915; it involved tilting capsules (the cooties) into a trap over a background illustration depicting a battlefield. [6] Other cootie games followed, all involving some form of "bug" or "cootie", [6] until The Game of Cootie was launched in 1948 by Schaper Toys ...
Jeremy Shafer is an American professional entertainer and origamist based in Berkeley, California.He has been folding origami since he was ten. He creates his own origami designs which tend to be whimsical and unique, such as his "Man Swatter", "BARF Bag" and his working origami household items, like his "Nail Clippers" and his awesome "Swiss Army Knife". [1]
Cootie, a slang term for head lice infestation Cootie, an alternate name for a sideswiper manual telegraph key Cooter Brown , or Cootie Brown, a name used in metaphors and similes for drunkenness in the Southern United States
Schaper sold 5,000 Cootie games by 1950, and over 1.2 million games by 1952. [3] [6] In 2003 'Cootie' was named one of the top 100 most memorable and creative toys in the last century by the Toy Industry Association. [7] Schaper Toys manufactured a host of other games including the well-known Ants in the Pants and Don't Break the Ice.