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long = CLng(string) float = CSng(string) double = CDbl(string) string = CStr(number) Visual Basic .NET (can use both VB syntax above and .NET methods shown right) integer = Integer.Parse (string) long = Long.Parse (string) float = Single.Parse (string) double = Double.Parse (string) string = number.ToString() Xojo: integer = Val(string) long ...
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...
Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...
Collection classes are Java API-defined classes that can store objects in a manner similar to how data structures like arrays store primitive data types like int, double, long or char, etc., [2] but arrays store primitive data types while collections actually store objects. The primitive wrapper classes and their corresponding primitive types are:
SWIG will generate conversion code for functions with simple arguments; conversion code for complex types of arguments must be written by the programmer. The SWIG tool creates source code that provides the glue between C/C++ and the target language. Depending on the language, this glue comes in two forms:
In JNI, for example, C code which "holds on to" object references that it receives from Java must communicate this information successfully to the Java virtual machine or Java Runtime Environment (JRE), otherwise, Java may delete objects before C finishes with them. (The C code must also explicitly release its link to any such object once C has ...
A block is a grouping of code that is treated collectively. Many block syntaxes can consist of any number of items (statements, expressions or other units of code) – including one or zero. Languages delimit a block in a variety of ways – some via marking text and others by relative formatting such as levels of indentation.
For example, both C++ and C# allow programs to define operators to convert a value from one type to another with well-defined semantics. When a C++ compiler encounters such a conversion, it treats the operation just like a function call. In contrast, converting a value to the C type void* is an unsafe operation that is invisible to the compiler.