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The increased availability and use of these markers also encouraged a movement that had already been chafing at the previous technology advances of paintball. These players desired a return to the days of pump markers, ten round capacity, and 12-gram CO 2 "powerlets". The movement eventually became what is known today as "Stock-Class Paintball".
Hoppers contain the paintball supply for a marker, much as magazines contain the ammunition on a regular rifle. With few exceptions, hoppers are all mounted above the marker, and most use gravity as the ultimate force to get the balls in the marker. If most hoppers are turned upside down, the marker will not be fed with balls and will cease to ...
Elite 2.0 Phoenix CS-6 Motorized Blaster. Match your mobility with a quick-firing Nerf gun like the Elite 2.0 Phoenix CS-6. Another semi-automatic option, this one has an acceleration button to ...
The CCI Phantom is a Nelson-based pump action paintball marker developed and produced by Mike Casady. Production began in 1987 after about six months of prototype work. The name for the marker was derived from the much more stealth-oriented and drawn-out style of play that was typical when the game was first developing.
The Angel paintball marker was designed by engineer John Rice, as an HPA-only marker. Despite its ubiquitous use in the sport at the time, Rice considered CO 2 a dirty gas, so the Angel used miniaturized components that could not withstand impurities in the air or the cooling effects of CO 2. [3]
Empire Paintball Axe: 0.68 in Empire Paintball Dfender 0.68 in Empire Paintball Mini 0.68 in Empire Paintball Sniper 2012 Empire Paintball Resurrection Autococker Auto-cocking 2013 0.68 in Evil Minion Evil Omen: Side-feeding stacked tube mechanical marker, similar to an Autococker Evil Pimp: Evil Scion FASTech Paintball F1 Illustrator FASTech ...